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Super player version 1.3a
Super player version 1.3a





super player version 1.3a

He is an experienced traveler and gunman.

  • Ian is a former caravan guard that can be found in Shady Sands and is the first recruitable non-player character that the player character typically meets.
  • Their statistics and armor remain unchanged throughout the entire game only their weapons may be upgraded. Unlike in Fallout 2, there is no limit to the number of NPCs that may be recruited in Fallout. Once a Trait is chosen, it is impossible to change, except through the Mutate! perk that lets them change one trait, one time.Ī diverse selection of various recruitable non-player characters can be found to aid the player character in the post-apocalyptic wasteland. They are listed under perks in the character sheet. A trait normally contains one beneficial effect and one detrimental effect. Most traits have profound effects on gameplay.

    super player version 1.3a super player version 1.3a

    Traits are special character backgrounds. Main articles: Fallout traits, Fallout perksĪt character creation, the player may choose two different traits and perks for their character. As skills grow higher in rating, they begin to cost more skill points to increase. Chems can also temporarily boost the player character's skills however, they often have adverse effects such as addiction and withdrawal. For example, equipping lock picks would improve lockpicking skills. Some skills can also be improved while having certain items equipped. How high skills can be developed is affected by the character's attributes-a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence, for example. Some non-player characters can also improve Skills via training. However, after a skill reaches a certain Level, books no longer have any impact on that skill. Four passive skills: Speech, Barter, Gambling, Outdoorsman.īooks found throughout the game world can also improve some of those skills permanently, although books are scarce early in the game.Eight active skills: First Aid, Doctor, Sneak, Lockpick, Steal, Traps, Science, Repair.Six combat skills: Small Guns, Big Guns, Energy Weapons, Unarmed, Melee Weapons, Throwing.A tagged skill will improve at twice the normal rate. The player may choose to " Tag" three of the 18 skills.

    #Super player version 1.3a plus#

    Every time the player gains a Level, they will be awarded skill points to be used to improve their skills, equal to five points plus twice their Intelligence. The starting values for those skills at level one are determined by the player's seven basic attributes or SPECIAL, but most of those skills would fall between 0% and 50%. There are 18 different skills in the game.







    Super player version 1.3a